Electronic Poetry - Round 15
TextStew » Devlog
I didn't report here the first 14 rounds of electronic poetry (but I might catch up later). But here is the result of the 15th session :
Working with planetary features and production :
On the desert planet with dunes : dunes-arid wheat On the desert planet with dunes : cactus On the desert planet with dunes : desert-wheat On the desert planet with moon : cactus On the oceanic planet with twin-planet : twin-planet whales On the desert planet with rocks : arid shells On the oceanic planet with tide : tide-shells On the desert planet with dunes : desert-apples On the swamp planet with bog : bog mushrooms On the swamp planet with bog : bog-fungi
Comment :
For now it is not that exiting, even though it is nice to see the link with the planet caracteristics.
A clever use of the planet type and feature would be welcome. (ex : planetFeature "Dunes" which could be declined into sand, wind, ... )
It gets complicated very quick. More internal structure and compartimenting would be useful !
To be further investigated.
TextStew
A random text generator, and the exploration of Electronic Poetry for space games
Status | In development |
Category | Tool |
Author | vfabien21 |
Tags | Procedural Generation |
More posts
- Code improvement - 4 - tags, and negationAug 12, 2020
- Electronic poetry - round 21 : special planet featuresJul 31, 2020
- Electronic poetry - round 20 : planet descriptionJul 31, 2020
- Electronic poetry - round 19 : planet descriptionsJul 29, 2020
- Electronic poetry - round 18 : early planet descriptionJul 28, 2020
- Electronic Poetry - Round 17 : New syntax !Jul 27, 2020
- Code improvement - 3Jul 26, 2020
- Code improvement - 2Jul 25, 2020
- Electronic Poetry - Round 16 : STUCKJul 25, 2020
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